Method Overview : We propose an expressive yet highly efficient representation, Gaussian Shell Map (GSM), for 3D human
generation. Combining the idea of 3D Gaussians and Shell Maps, we sample 3D Gaussians on “shells”, which are mesh layers offsetted from the SMPL template, forming a shell volume to model complex and diverse geometry and appearance; the Gaussian
parameters are learned in the texture space, allowing us to leverage existing CNN-based generative architecture. Articulation
is straightforward by interpolating the deformation of the shell. The generation is supervised by single-view 2D images using
several discriminator critics, including part-specific face, hands, and feet discriminators.